_questioning of a new fetishisation of surface imagery over substance in architectural design.
Valid
_architectural space is not focused upon because of the burden of the software in creating animation images, etc… time could be more spent creating and furthering the design of the space
Valid
_not sure I agree with hiring of photographer statement, vs. helicopter ride, etc…When one hires a person to photograph a building, the person does not necessarily hire a helicopter and fly around it…people are used to the one or two point perspective of perceiving buildings and other architectural imagery
I think both are now important, as 3d interpretation is becoming a requirement for new designs in the industry. We need the basic 2d/photograph type information to get the general idea, but the new 3d analysis and presentation can drastically help to inform a viewer about the ‘whole’ design. This may require more front end work, but will save time later in explaining corner conditions, etc…
_one point perspective allows for the viewer to imagine and discover implied space, etc…chaos comes from the actual helicopter view
Sometimes Valid
_“…one is irritated…by coagulating blobs, wispy cyberplasm and trains of text...traveling past…”
I am sometimes
_use of techno music questioned
This is interesting because one can see the point of a technological based soundtrack for technologically based medium, but I wonder why more classical music has not been implemented in architectural animation…
_belief or misconception that before a design goes into the computer it has to already be exact and precise, unlike hand drawings, which can convey to viewers an implied space that may not totally be worked out
Invalid…With courses that we have taken like 470 and 670, we know that this is not the case and the computer can…gasp…be used as an effective design tool
_animation to dilute the difference between one architect and another, personal touch is a critical marketing tool
Invalid…as we have seen, animation styles also vary by animator and the best ones create there own method of animation and experimentation for the use of their respective digital media…
Monday, February 25, 2008
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1 comment:
I agree that the last two passages you list from Neil Spiller are false. Now we have the responsibility to actively engage animation as a process and not tool of representation. As you said 470 and 670 are examples of the application of digital media as a process, not just a product. Our real challenge now is extending the digitally based processes we have/will develop to rest of our architectural careers.
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